I was looking at the features of the Wizard Lab visual programming tool in Prodigio RTS. called Wizard Lab that has function blocks similar to the logic nodes in BH. One interesting functional block is the Flag block.
I’d like to recommend a new feature which would be adding a ‘Flag’ logic node, where if certain conditions were met, a flag could be ‘set’ and remain valid (flagged) until such time as another condition is met (reset) where the flag would be cleared (reset). So the ‘Flag’ logic node would need two inputs (set, reset) and one or more outputs.